Thanks. I see what you mean. But lets say this sprite was to be used in, lets say a remake of the sidescrolling zelda 2 game. You cant have too many frames if you want to keep the same responce speed etc the original game had. All in all. I wanted to "somewhat" keep the oldschool feel to it.
Good Rebuttal! True, you don't want alot of frames for game animation, especially if your going to remake Zelda 2 (Hehe, strangely I still like that game) but maybe 1 inbetween for each step would still add more flow, but not alot of frame work.
Anyways, I don't want to argue with you, I really like the animation! I hope you do more! Maybe it'll get me animating again.